Open Sourced: IconEditText for Android
@kylewbanks on Sep 5, 2015.
Written by Hey! 👋 I recently left my job as a software engineer to become a full-time indie game developer. After four years of development you can find my first game, Farewell North, on Xbox, Nintendo Switch, and Steam!
IconEditText provides a reusable view for displaying an ImageView with an EditText for Android 4.0+.
Note: For more up-to-date documentation, check GitHub.
Usage
Using the IconEditText is easy enough, just clone the repo and add it to your project as a Library.
After adding the library, you can add an IconEditText like so:
XML
<!-- Note the declaration of the `widget` namespace. --> <LinearLayout ... xmlns:widget="http://schemas.android.com/apk/res-auto"> <com.kylewbanks.android.iconedittext.IconEditText android:layout_width="match_parent" android:layout_height="wrap_content" widget:isPassword="false" widget:hint="@string/username" widget:iconSrc="@drawable/username_icon" /> </LinearLayout>
Options
The IconEditText currently supports the following properties:
- isPassword {Boolean}: If true, will mask the EditText's input.
- hint {String}: The hint text to display, if any.
- iconSrc {Drawable}: The source of the icon image to display.
Java
From Java, you can reference the IconEditText like any other view. For example, from an Activity:
IconEditText iconEditText = (IconEditText) findViewById(...);
You can access the underlying EditText and ImageView like so:
EditText editText = iconEditText.getEditText(); ImageView imageView = iconEditText.getImageView();
There is also a convenience method for accessing the EditText's Editable:
Editable editable = iconEditText.getText();
Contributing
Contributions are always welcome, so don't hesitate to head over to GitHub and submit a pull-request.
Let me know if this post was helpful on Twitter @kylewbanks or down below!