Open Sourced: IconEditText for Android
@kylewbanks on Sep 5, 2015.
Written by Hey, if you didn't already know, I'm currently working on an open world stealth exploration game called Farewell North in my spare time, which is available to wishlist on Steam!
IconEditText provides a reusable view for displaying an ImageView with an EditText for Android 4.0+.
Note: For more up-to-date documentation, check GitHub.
Usage
Using the IconEditText is easy enough, just clone the repo and add it to your project as a Library.
After adding the library, you can add an IconEditText like so:
XML
<!-- Note the declaration of the `widget` namespace. --> <LinearLayout ... xmlns:widget="http://schemas.android.com/apk/res-auto"> <com.kylewbanks.android.iconedittext.IconEditText android:layout_width="match_parent" android:layout_height="wrap_content" widget:isPassword="false" widget:hint="@string/username" widget:iconSrc="@drawable/username_icon" /> </LinearLayout>
Options
The IconEditText currently supports the following properties:
- isPassword {Boolean}: If true, will mask the EditText's input.
- hint {String}: The hint text to display, if any.
- iconSrc {Drawable}: The source of the icon image to display.
Java
From Java, you can reference the IconEditText like any other view. For example, from an Activity:
IconEditText iconEditText = (IconEditText) findViewById(...);
You can access the underlying EditText and ImageView like so:
EditText editText = iconEditText.getEditText(); ImageView imageView = iconEditText.getImageView();
There is also a convenience method for accessing the EditText's Editable:
Editable editable = iconEditText.getText();
Contributing
Contributions are always welcome, so don't hesitate to head over to GitHub and submit a pull-request.
Let me know if this post was helpful on Twitter @kylewbanks or down below!