Kyle Banks

Filed Under #ggo16

While developing Byter for GitHub Game Off 2016, I wanted to allow players to pan and zoom the camera on both touch (tap and drag to pan, pinch to zoom) devices including Android and iOS, as well as using the mouse (click and drag to pan, mouse-wheel scroll to zoom) on the desktop and WebGL versions of the game. The camera for Byter has a fixed angle, meaning players cannot rotate it, but zooming and panning are important for collecting the *Lost Packets* in the game, and are a nice addition to allow interaction in a mostly static clicker style game.
GitHub's Game Off 2016 continues and it's now day 23 of the *Game Off*, and if you've been following along with my progress you'll know that a few days ago I published the first playable build of **Byter** at! From here on out it's all tweaking, tuning, and polishing.
It's Day 19 of GitHub's Game Off 2016 and it's time for the final stretch! I've actually published the first playable version of the game, available in the browser using WebGL, so please head over to and try it out!
It's just over the halfway point of GitHub's Game Off 2016, and I'm just an hour or so away from being *gameplay complete*, meaning there will only be polish and tuning remaining. I haven't made quite as much progress in the last few days as I had hoped (originally I had planned to be gameplay complete by now), however I'm still happy to be on track to complete the game jam in time.
Progress on my GitHub Game Off 2016 game continues, and with the halfway point of the competition approaching I've gotten to the point where the core gameplay is complete. Here's a look at some of the progress I've made over the last few days!
As mentioned in my previous posts, I've been developing a clicker game for GitHub's Game Off 2016. Today marks Day 9 of the Game Off, and I've managed to make quite a bit of progress.
At this point I've got the camera controls and core UI elements complete, as well as a JSON formatted game configuration file where I've defined some of the devices, storage units, and upgrades you'll be able to collect throughout the game. I've also got the bits spawning and moving along a path to the storage unit when you click or hold the main clicker button.
Yesterday the theme of GitHub's Game Off 2016 was announced, and the ideas is to build a game over the course of a month related to hacking, modding and/or augmenting. The announcement states that your game must be *loosely* based on one or more of these themes, but I've decided to go head first into the hacking theme. Considering how busy this month is for me (I would have loved for this to be a month or two ago) I'm going to have to keep it simple and try to get a playable prototype as quickly as possible before using any spare time to polish and improve the game.